AI Insights · Timothy · April 2022
Top 5 Vikings Games Apps Performance in the US for Q1 2022
Discover the performance metrics of the top 5 Vikings-themed games on a unified platform in the US during Q1 2022, including [Frostborn: Coop Survival](https://app.sensortower.com/overview/5ce7496c1212ce24c6e95164?country=US), [Vikingard](https://app.sensortower.com/overview/62161c0422bfbe5d64e83958?country=US), [Lucky Buddies](https://app.sensortower.com/overview/5c2963fb04dfe7564c88645b?country=US), [Vikings: War of Clans](https://app.sensortower.com/overview/559f2944d9a7f12932094ea2?country=US), and [Bad North: Jotunn Edition](https://app.sensortower.com/overview/5d96da8930ddf65440a9f2da?country=US).
Throughout Q1 2022, the top 5 Vikings-themed games in the United States exhibited varied performance metrics on a unified platform. Here's a detailed look at their weekly downloads, revenue, and active users.
Frostborn: Coop Survival from Kefir saw fluctuations in its weekly revenue, peaking at around $78.5K at the end of December, then gradually decreasing to $33.9K by the end of March. Downloads showed a downward trend, starting at approximately 6K in late December and ending at about 4K. Active users mirrored this trend, beginning at 11.1K and dropping to just over 9.2K by the end of the quarter.
Vikingard from NETEASE INTERACTIVE ENTERTAINMENT PTE. LTD, which launched in mid-March, experienced a rapid increase in performance. Weekly revenue surged from $2.8K to $82.8K. Downloads rose significantly from 1.7K to 30.1K, while active users grew substantially from 486 to 23.8K within just a couple of weeks post-launch.
Lucky Buddies by Joyvoo Ltd. demonstrated a steady increase in weekly revenue, starting at $12.4K in late December and peaking at $35.6K in late February, before stabilizing around $33.6K by the end of March. Downloads remained relatively stable, fluctuating between 3K and 5.6K. Active users showed a positive trend, increasing from 3.8K to 5.8K throughout the quarter.
Vikings: War of Clans from Plarium LLC had the highest revenue among the top 5 games, although it experienced significant fluctuations. Revenue peaked at $463K in late December, then showed a variable trend, settling around $156.6K by the end of March. Downloads showed a gradual increase from 1.3K to 3.6K. Active users also increased from 5.3K to 6.7K over the quarter.
Bad North: Jotunn Edition by Raw Fury had no revenue data for the quarter. Weekly downloads were minimal, ranging between 149 and 363, with a slight peak in early March.
Data for this analysis comes from Sensor Tower, where more detailed insights and further data can be found.